Rock The House

Rock The House is a top-down, local multiplayer, party game where musical mages compete against one another for the audience’s attention. My contributions include:

  • Instrument Swapping System
  • Performing System
  • Player Input Persistence and Multiplayer Functionality
  • In-Game Menu System
  • Match Settings Functionality and Data Saving
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Tomb For Two

Tomb for Two is a local 2-player dungeon crawler where the ancient Egyptian gods Anubis and Bastet must escape from a futuristic pyramid they're trapped within. My contributions include:

  • Leading the Programming Team
  • Running Scrum Meetings and Team Organization
  • Working Across Disciplines to Improve Communication
  • Game Loop And Testing
  • Assisting in Asset Creation Across All Areas
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Demolition Express

Demolition Express is a destruction-based shooter where you play as a demolition crew tasked with destroying abandoned buildings by launching crew members armed with rocket launchers into the air and raining down chaos in the wild west. My contributions include:

  • The Initial Destruction System
  • Chain Reaction System
  • Optimizing The Chaos
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Spellpunk

Spellpunk is a 2D action/adventure platformer where you play as a wizard sent far into a cyberpunk future where you must explore and fight your way back home. My contributions include:

  • The Magic/Attacking System
  • Designer-Friendly Tools For Level Creation
  • Game Loop Creation and Polish
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Edge

The initial project of the student-created Starforged Studios, Edge is a 3D Roleplaying Adventure game where you improve your character by building and customizing a community based in a series of floating islands. My contributions include:

  • Island Mesh Creation and Level Design
  • Dungeon Concepting and Creation
  • Optimization of Open-World Scenes
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